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Spline and Geometric Tracks Animation

Spline and Geometric Tracks Animation

For a realistic tank movement, configuring the spline that guides the tracks is essential. Correctly animated tracks contribute to the overall believability of the tank within its environment.

Track Path Adjustment

The 'TrackPath_R' and 'TrackPath_L' components are adjusted on the Y-axis to align with the tank's geometry.

Adjusting Track Thickness Adjusting Track Path Figure 5: Adjusting Track Path

When setting up UV tracks and animation blueprints, it is crucial to specify tiling segment length to ensure the tracks move at a pace that matches their visual representation.

Tiling Segment Tiling Segment Figure 6: Tiling Segment

In the animation blueprint, adjust wheel rotations and configure the Z offset for wheel suspension to match the tank's movements.

Video: Wheel Animation Demonstration

Important

Ensure all animation parameters are set correctly for the wheels to react as expected to terrain and movement.

Hydraulic animations for wheel alignment need 'Look At' nodes targeted at wheel bones for proper articulation.

Setting Hydraulics Setting Hydraulics Setting Hydraulics Figure 7: Setting Hydraulics

Lastly, calibrate the sag and vibration animations to reflect the tank's interaction with the terrain accurately.

Animation Tips

Utilize the 'TankSplineAnim' array to replicate the track's movement and 'InteractWithWheel' option for dynamic track-to-wheel interactions.